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http://blogs.sun.com/42/date/20060405 Wednesday April 05, 2006

Sun making moves into the REAL gaming world - online

With the Darkstar Project expect to see more of Sun in the online gaming world. It is about time someone developed a scalable backend framework for gaming, and I'm glad it is us. Maybe now we'll see real massively multiplayer worlds, where people can move from one world to the other seaminglessly. Imagine, first person shooters such as the Battlefield, unreal, and quake series, extending their battlegrounds from single maps with one-off, round based game play with no affect on a larger scale to a 'realistic' campaign style play where multiple 'maps' are played across the theater of combat! Your squad can /join/progress/unjoin battles (maps) while still maintaining the consistency and flow across the whole game (or multiple maps). The outcome of a battle in one region can affect battles in others (reinforcements and supplies can now make it to your squad for example when the battle one sector behind you is won)

Posted by 42 [PC Gaming] ( April 05, 2006 11:23 AM ) Permalink
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