My Day With A Living Legend - The Inventor of Home Videogames
In the same fashion as Jonathan Schwartz's current
blog, I'll drop the big line here: I was honored to meet the
Father of Videogames last week. While certainly not on the same
political level as the President of Brazil, I think my meeting may
have actually been cooler 
I mean, how often is it that you get to meet someone who's work has made an impact the world over? Typically, you hear about such famous men and women but rarely do you get to be in the same room with such people, let alone shake their hand and thank them for their contributions. Well, last week I was invited to visit the home of one such man and spend the day with him. That man is Ralph Baer.
For those of you who don't know who Mr. Baer is, he is the man who
invented home videogames while working as an engineer at Sanders
Associates back in 1967. Let me be perfectly clear:
Ralph
Baer IS the "Father of the Videogames Industry".
Some of you may remember the story of Steve "Slug"
Russell's Spacewar that was programmed on a PDP-1 at MIT back in the
early 1960's or recall the story of Willy Higginbotham's "Tennis
for Two" demo done on an oscilloscope in 1958 (Interesting side
note: Willy's game came into the public eye when Nintendo lawyers
brought his creation forward in a lawsuit against Magnavox which
tried to void Mr. Baer's patents. Nintendo lost the case!). These game required computers and systems that no consumer could afford, fit in their home or power. It was Ralph Baer who came up with the idea of creating a videogame for the home and at a price that almost anyone could afford.
Mr. Baer and his skunk works project at Sanders produced a home video game system that could be programmed to play several games through a series of switches that one flipped on the front of the box. This game system has become lovingly known as “The Brown Box” due to the fact that Mr. Baer actually covered the device in brown contact paper with a wood grain print on it. The Brown Box eventually became a real product, called Odyssey, and was produced and shipped by Magnavox in 1972. During the course of it's life, the Odyssey shipped over 350,000 units and was a hit for Magnavox. In fact, the game was so good that it "inspired" another enterprising young man to pay the device it's highest compliment: he copied it.
Nolan Bushnell started a company that was manufacturing a stand alone version of "Slug" Russell's Spacewar, called Computer Space. Unintuitive and difficult to play, Computer Space was a failure with consumers (Trivia!: a Computer Space game can be seen in the movie Jaws). On May 24, 1972, Nolan went to the Airport Marina in Burlingame, California where he encountered the Odyssey. Obviously impressed, Nolan decided to build a version for him to sell. That game was Pong.
It is unfortunate that history incorrectly notes Nolan Bushnell as the "Father of the Videogames Industry" but the mistake is sort of understandable. Nolan started one of the fastest growing companies of the time, Atari, and the company and it's practices became legend. Looking back, and having all of the facts, it is easy to see who actually started the march of the videogame into our homes. Mr. Baer was the engineer who saw the potential and Nolan was the huckster. Again, to be clear, Pong was a direct rip-off of Ralph Baer's Brown Box/Odyssey invention. While Pong improved on a few things, on screen scoring and sound to name two, it was basically the same game.
Aside from "just" being the father of the videogames industry, Mr. Baer also invented many other electronic games including one of the most famous games the modern world has ever known: Simon. Ralph Baer is the man behind Simon, Amaze-A-Tron, Computer Perfection, Smarty Bear, Laser Commander, and many more. You can read all about these inventions and the fascinating life of this amazing man in his biography, which can be found by clicking the cover below:
Below you will find over an hour of video footage that was shot during my visit to Mr. Baer's home, along with some photos of the day. As well, you will find never before seen footage of Mr. Baer's demonstration video which he prepared for Sanders executive management back in 1973 in which he outlines some of his ideas.
Thank you Mr. Ralph Baer for opening your home to me, for walking me through your history and for your games that launched an industry! Make sure you check out Mr. Baer's website at RalphBaer.Com
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PHOTOS Click a thumbnail to see a larger photo |
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Here is Ralph, hard at work |
I stepped in to keep the seat warm |
Proud that he got his idea working on the breadboard |
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I decided that his design needed a few "tweaks" |
Showing off some prototype technology he developed for the Apple II |
The front of Mr. Baer's workshop in his basement. How cool! |
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As yes! The original "Brown Box" game system. In one week, it goes back into the Smithsonian for permanent safe keeping. |
Here, Mr. Baer is explaining some of his design considerations |
The innards of the "Brown Box". Still working 40 years later! |
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Mr. Baer has set up a display of his videogame
inventions. I got to play with these |
Some of the many toys that Mr. Baer has produced over the years. |
And more toys... |
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Mr. Baer was awarded the National Medal of Technology by the President of the United States. |
Here is Mr. Baer signing my copy of his biography... |
...and here is what he wrote! |
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2 sharp looking dudes! |
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VIDEOS Click a picture to download. Note: all videos are MP4 format. |
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Mr. Baer gives an overview of the "Brown
Box" |
Me and Ralph playing on the ORIGINAL "Brown
Box" (W00T!) |
Mr. Baer is explaining Box #2 |
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Playing "Tag" |
Playing "Fox and Hounds" |
Playing "Color Game" |
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Playing "Bucket" |
Playing "Firefighter" |
Playing "Target" |
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Mr. Baer gives an overview of his various
videogame creations AND dispels a HUGE myth about the
Odyssey.... |
Mr. Baer talks about his military simulation and
training background |
Mr. Baer, creator of Simon |
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He is also the creator of one of my favorite games from
my childhood: Amaze-A-Tron! |
Laser Command |
A man and his talking bear! |
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PCATV Internal Demonstration Video The following video clips have never been seen publicly, until now! Here is the actual footage that Ralph Baer put together to demonstrate to executive management a few ideas around entertainment and services via cable television. Mr. Baer was demonstrating automated impulse purchasing back in 1973! Talk about a visionary! |
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Overview of Participatory Cable TV |
Explaining games |
Explaining Impulse Buying |



































Posted by Mark DeLoura on April 18, 2006 at 01:27 PM EDT #
Posted by Brian Utterback on April 18, 2006 at 02:31 PM EDT #