
Monday December 06, 2004
Sci-fi movie - Doom-ed? Slashdot carries a discussion about the Doom movie based on the
computer game of the same name. A lot of fans of the game are irritated
and pessimistic as the producers appear to want to retain the look,
feel and above all brand of Doom but lose the controversial "creatures
from hell" aspect which some deem essential.
To be honest, I'm not sure what anyone's complaining about. Most
first-person shooters are about ceaseless immersive combat using
escalating hardware (and running on escalating hardware) against increasingly dangerous creatures. Doom (and
its predecessor Wolfenstein 3D) practically invented the genre, but
aside from improving the special effects, the game itself has not
evolved from it's pixellated beginnings. And Doom's basic scenario (one
man against hell spawn) is not a real basis for a movie script.
If any game has a chance to survive somewhat intact to a passive
media like movies, it's probably Half-Life where there is an unfolding
scenario, mysterious characters with unknown goals, in-game characters
who engage in meaningful dialogue, not to mention a diversity of
interactive and dynamic environments to delight the eye. But players
already know that plot, so a Half-Life movie would have to diverge from
it, which in turn frustrates fans. In this sense, a basic game "plot"
lends itself better to being movie-fied because it can be added to
without taking away from the foundation.
Movies usually add some depth to a basic story; more background,
characters with personalities, emotions and goals; ironically the Doom
movie is going to step away from all that by giving us extended segments using a first-person
perspective. This is often used to show the viewer the perspective of a
monster as it ravages it's victims, but using it to more accurately
recreate the feel of a game is missing the point; games are
interactive, movies are not (rewind, pause and forward don't count). I
think extended first-person perspective without some control will
simply frustrate the viewer (and probably make it hard to hold down any
previously munched popcorn).
But as something of a sci-fi buff, the frustrating part for me is
that the genre seems to be in a decline; the Alien series peaked long
ago, the Space Odysseys have run their course, Solaris was (twice) a
unique one-off, the Matrixes (or Matrices?) ended on a re-run of
episodes 1 and 2 (though with some neat rain effects and more Hugo
Weaving than you can shake a stick at), Twelve Monkeys and especially
Brazil are but a delightful memory, Pi was odd but perfect, and Star
Wars & Trek seem to have boldly gone too far.
So has the sci-fi genre played out, like westerns? Far from it; it's
just that movie making is all about risk avoidance and not much about
innovation, so exploiting a brand like Doom makes sound business sense
even if it provides no creative input.
Just to show that there is endless potential to revisit and expand
on standard sci-fi themes in existing material, here is the result of a
brief brainstorming:
- In a decadent dissolute evolved future society where humans are
called Humes, every so often a mutant throwback becomes an unstoppable
criminal; the society has a limited supply of ancient genetic material
from which clones can be grown on demand, however the process of
creating a clone damages the source material (genetic and memories)
with consequences for the next clone to be made; the lead character is
such a clone, restored with full memories from the previous clone, but
damaged; while the criminal becomes more sophisticated, the clone
protagonist gradually reverts to something more primitive, but with the
pain of the memory of their earlier sophistication. The film is a race
against time before the protagonist reverts to a intellectual
Neanderthal, and a study of the cruelty of this staccato form of
immortality. Secondary characters include a heartless Hume, a partner
Hume and some love interest. This one is pretty derivative (shades of
Brave New World
meets Judge Dredd meets Blade Runner meets Gattaca meets Awakenings)
but the plight of the main character and the apparent futility of his
(or her) clones' efforts to stop the criminal offer some potential for
an interesting human angle
- In a world where humans and robots co-exist, the 2 main
characters and the evil mastermind are non-humanoid robots (forget 3
laws of Robotics, think larger-than-life Hellboy-type personalities);
shades of 2000 AD's Ro-busters, Antz, and Starsky & Hutch meets 48
Hours
- In a dark future where all human brains are networked,
interaction with computers and media requires no external device;
(however instead of normal REM sleep, your brain is used as compute
power, so instead of dreams you experience the equivalent of a
screensaver which shows advertising and social education movies), the
global master computer (Sandman) has occasionally had an excess of
compute power and instead has monitored normal dreams which both teach
and confuse it, until it becomes dangerously sentient, seeking
round-the-clock control of human thought; the plot involves a
combination of real action, dream sequences which effectively hack
Sandman, and electronic hacking in a virtual reality; borders on the
Matrix and Nightmare on Elm Street III, but with far more potential for
bizarre scenes and a more personal AI villian (shades of Shodan from
the System Shock game series); unlike the fundamentally broken premise
of the Matrix, it is at least theoretically possible that the human
brain (or other brains) could be used as a CPU
- At least two books (Douglas Adams' Hitchhikers Guide to the
Galaxy and Julian May's Pliocene Exiles) consider how an
alien species leads to human life as we know it, but there are many
more ways to use this fundamental idea:
- the apparently defunct genetic material in our DNA is simply
inactive, waiting for a signal within the Earth to bring about a
near-overnight evolution (the genetic information is used by mutagenic
nanomachines, so it doesn't require an overnight transformation like
Spiderman) which effectively turns a significant portion of the human
population into aliens who want to complete a cleansing of the
remaining population; the signal also broadcasts a racial memory so the
aliens have a common misson and are able to rapidly develop technology
to help with this conquest; however due unexpected changes in the
Earth's mantle/core/magnetic-field, the transfomation miraculously
leaves US/Europe/Asia/Ireland unharmed, so it's up to the brave few to
save what is left of humanity from the alien horde and/or the
transformation that will occur when the aliens repair their few defunct
transmitters; cue Alien meets V meets Village of the Damned meets
Voyage to the Centre of the Earth; why did the alien race hide itself
in this way? to escape genocide by another (good/evil/neutral) alien
race
- the Earth enters a Fire Age (opposite of an Ice Age); this
occurs not so rapidly as in Day After Tomorrow, but say over 10-20
years; this awakens a sophisticated alien race who are in millenial
hibernation (suspended animation); the alien race are: a) good and want
to help mankind adjust; b) bad and want to kill/enslave/eat mankind,
while mankind are a) good and want to adjust to their new neighbours,
b) bad and want to kill/enslave/eat the aliens
What does this go to prove? That if some well paid creative folks put
any real effort into sci-fi (above is neither real, creative, well
paid, or an effort), there are plenty of bizarre and interesting ideas
to explore, with options to steer closer or further from the mainstream
as desired.
(2004-12-06 16:37:19.0)
Permalink
MediaFrame - Phat server, Smart client, All Java The impending launch of MediaFrame has got to be interesting. It's a media streaming server (Mpeg-1, with Mpeg-4 soon) and a thin client with programmable UI controls (including a JavaScript API for browser embedding) - it's GPL, and it's end-to-end Java.
The impressive feature list, combined with the portability of Java sounds like a killer app as more of us get our music and movies from the network.
Read more about the launch and existing customers here.
(2004-12-06 13:59:41.0)
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