Shameless Direct Marketing Tool Can Improve Designed Experiences
Have you ever been lured into a store with high hopes of making a great purchase, only to be turned away by long lines, unfriendly sales people, or a confusing store layout? If so, you were a victim of a bad experience, and so was the store since they didn't get your money, and maybe lost you forever as a customer.
In marketing (and now commonly also in experience design) this situation is called a "conversion problem" -- the store failed to "convert" you into a customer even though they did get you to enter the store.
Conversion modeling has been treated as a distinct science in the direct marketing world for decades, where prospective customers are sliced and diced into "segments" and then conversion rates of different mailing campaigns are tracked to compare their effectiveness.
In the customer experience world, many of us build models of all of the common steps in an experience, and then look at the conversion rates between each step to understand where customers are getting stuck and bailing out. For instance, here is a picture of a simple modeling tool we developed at Sun, using an imaginary product from an imaginary company (see the end of this posting for a link to a StarOffice spreadsheet model):

How do you use such a tool to improve customer experiences? The idea is to understand the steps that a user goes through to get to a goal, and to optimize the "conversion rate" at each step, with an eye also on the total conversion rate. The picture above uses web pages for illustration, but you can use conversion modeling for any experience that involves multiple steps.
For instance, in a physical store, you could define key milestone steps of a buying experience such as
We model experiences in a similar way in the online world. Once we understand wheree people are abandoning the web site, , we can use other techniques such as usability tests or surveys of traffic analysis to funderstand the problem and fix it.
Conversion modeling doesn't have to be about money. You can model any experience that involves free stuff like downloads or newsletter signups. The idea is to understand bottlenecks and get them out of the way so that your customers have a more streamlined experience.
It wasn't too long ago that web folks and designers shunned techniques from direct marketing, considering them old fashioned and quaint. But now most online companies are obsessed with conversion, because they know that good conversion rates translate to the bottom line.
I've posted a template you can use to model conversions. It's in StarOffice 8 format. Let me know how it works for you.
P.S. Though the conversion funnel idea is simple, there is certainly nuance. For instance, anyone who's analyzed web site traffic knows that users arrive and travel on various tributary paths, so there is no perfect funnel in many cases. And, sometimes, it's OK to have non-target users or customers abandon pages early so that you route them out of the process -- the customers you care about in such cases.
Technorati Tags: Design Web-Design CustomerExperience
Tunes: 73: Willow Weep for Me: Duke Ellington
In marketing (and now commonly also in experience design) this situation is called a "conversion problem" -- the store failed to "convert" you into a customer even though they did get you to enter the store.
Conversion modeling has been treated as a distinct science in the direct marketing world for decades, where prospective customers are sliced and diced into "segments" and then conversion rates of different mailing campaigns are tracked to compare their effectiveness.
In the customer experience world, many of us build models of all of the common steps in an experience, and then look at the conversion rates between each step to understand where customers are getting stuck and bailing out. For instance, here is a picture of a simple modeling tool we developed at Sun, using an imaginary product from an imaginary company (see the end of this posting for a link to a StarOffice spreadsheet model):

How do you use such a tool to improve customer experiences? The idea is to understand the steps that a user goes through to get to a goal, and to optimize the "conversion rate" at each step, with an eye also on the total conversion rate. The picture above uses web pages for illustration, but you can use conversion modeling for any experience that involves multiple steps.
For instance, in a physical store, you could define key milestone steps of a buying experience such as
- Being attracted to the store
- Entering the store
- Assessing whether the store sells the kind of thing you're looking for (e.g. lipstick)
- Identifying the specific product you want (maybe with helpful advice from a salesperson)
- Buying other related items nearby (being "cross-sold" on make up or trendy lip glass kits)
- Queing for checkup
- Paying
- Establishing on ongoing relationship (e.g. email sign-up)
- Leaving the store
We model experiences in a similar way in the online world. Once we understand wheree people are abandoning the web site, , we can use other techniques such as usability tests or surveys of traffic analysis to funderstand the problem and fix it.
Conversion modeling doesn't have to be about money. You can model any experience that involves free stuff like downloads or newsletter signups. The idea is to understand bottlenecks and get them out of the way so that your customers have a more streamlined experience.
It wasn't too long ago that web folks and designers shunned techniques from direct marketing, considering them old fashioned and quaint. But now most online companies are obsessed with conversion, because they know that good conversion rates translate to the bottom line.
I've posted a template you can use to model conversions. It's in StarOffice 8 format. Let me know how it works for you.
P.S. Though the conversion funnel idea is simple, there is certainly nuance. For instance, anyone who's analyzed web site traffic knows that users arrive and travel on various tributary paths, so there is no perfect funnel in many cases. And, sometimes, it's OK to have non-target users or customers abandon pages early so that you route them out of the process -- the customers you care about in such cases.
Technorati Tags: Design Web-Design CustomerExperience
Tunes: 73: Willow Weep for Me: Duke Ellington
Posted by Ashish on October 17, 2006 at 05:18 PM PDT #
Posted by Martin Hardee on October 20, 2006 at 02:45 PM PDT #