Adam Leventhal's Weblog

inside the sausage factory


20080407 Monday April 07, 2008

 Expand-O-Matic RAID-Z

I was having a conversation with an OpenBSD user and developer the other day, and he mentioned some ongoing work in the community to consolidate support for RAID controllers. The problem, he was saying, was that each controller had a different administrative model and utility -- but all I could think was that the real problem was the presence of a RAID controller in the first place! As far as I'm concerned, ZFS and RAID-Z have obviated the need for hardware RAID controllers.

ZFS users seem to love RAID-Z, but a frustratingly frequent request is to be able to expand the width of a RAID-Z stripe. While the ZFS community may care about solving this problem, it's not the highest priority for Sun's customers and, therefore, for the ZFS team. It's common for a home user to want to increase his total storage capacity by a disk or two at a time, but enterprise customers typically want to grow by multiple terabytes at once so adding on a new RAID-Z stripe isn't an issue. When the request has come up on the ZFS discussion list, we have, perhaps unhelpfully, pointed out that the code is all open source and ready for that contribution. Partly, it's because we don't have time to do it ourselves, but also because it's a tricky problem and we weren't sure how to solve it.

Jeff Bonwick did a great job explaining how RAID-Z works, so I won't go into it too much here, but the structure of RAID-Z makes it a bit trickier to expand than other RAID implementations. On a typical RAID with N+M disks, N data sectors will be written with M parity sectors. Those N data sectors may contain unrelated data so adding modifying data on just one disk involves reading the data off that disk and updating both those data and the parity data. Expanding a RAID stripe in such a scheme is as simple as adding a new disk and updating the parity (if necessary). With RAID-Z, blocks are never rewritten in place, and there may be multiple logical RAID stripes (and multiple parity sectors) in a given row; we therefore can't expand the stripe nearly as easily.

A couple of weeks ago, I had lunch with Matt Ahrens to come up with a mechanism for expanding RAID-Z stripes -- we were both tired of having to deflect reasonable requests from users -- and, lo and behold, we figured out a viable technique that shouldn't be very tricky to implement. While Sun still has no plans to allocate resources to the problem, this roadmap should lend credence to the suggestion that someone in the community might work on the problem.

The rest of this post will discuss the implementation of expandable RAID-Z; it's not intended for casual users of ZFS, and there are no alchemic secrets buried in the details. It would probably be useful to familiarize yourself with the basic structure of ZFS, space maps (totally cool by the way), and the code for RAID-Z.

Dynamic Geometry

ZFS uses vdevs -- virtual devices -- to store data. A vdev may correspond to a disk or a file, or it may be an aggregate such as a mirror or RAID-Z. Currently the RAID-Z vdev determines the stripe width from the number of child vdevs. To allow for RAID-Z expansion, the geometry would need to be a more dynamic property. The storage pool code that uses the vdev would need to determine the geometry for the current block and then pass that as a parameter to the various vdev functions.

There are two ways to record the geometry. The simplest is to use the GRID bits (an 8 bit field) in the DVA (Device Virtual Address) which have already been set aside, but are currently unused. In this case, the vdev would need to have a new callback to set the contents of the GRID bits, and then a parameter to several of its other functions to pass in the GRID bits to indicate the geometry of the vdev when the block was written. An alternative approach suggested by Jeff and Bill Moore is something they call time-dependent geometry. The basic idea is that we store a record each time the geometry of a vdev is modified and then use the creation time for a block to infer the geometry to pass to the vdev. This has the advantage of conserving precious bits in the fixed-width DVA (though at 128 bits its still quite big), but it is quite a bit more complex since it would require essentially new metadata hanging off each RAID-Z vdev.

Metaslab Folding

When the user requests a RAID-Z vdev be expanded (via an existing or new zpool(1M) command-line option) we'll apply a new fold operation to the space map for each metaslab. This transformation will take into account the space we're about to add with the new devices. Each range [a, b] under a fold from width n to width m will become

[ m * (a / n) + (a % n), m * (b / n) + b % n ]

The alternative would have been to account for m - n free blocks at the end of every stripe, but that would have been overly onerous both in terms of processing and in terms of bookkeeping. For space maps that are resident, we can simply perform the operation on the AVL tree by iterating over each node and applying the necessary transformation. For space maps which aren't in core, we can do something rather clever: by taking advantage of the log structure, we can simply append a new type of space map entry that indicates that this operation should be applied. Today we have allocated, free, and debug; this would add fold as an additional operation. We'd apply that fold operation to each of the 200 or so space maps for the given vdev. Alternatively, using the idea of time-dependent geometry above, we could simply append a marker to the space map and access the geometry from that repository.

Normally, we only rewrite the space map if the on-disk, log-structure is twice as large as necessary. I'd argue that the fold operation should always trigger a rewrite since processing it always requires a O(n) operation, but that's really an ancillary central point.

vdev Update

At the same time as the previous operation, the vdev metadata will need to be updated to reflect the additional device. This is mostly just bookkeeping, and a matter of chasing down the relevant code paths to modify and augment.

Scrub

With the steps above, we're actually done for some definition since new data will spread be written in stripes that include the newly added device. The problem is that extant data will still be stored in the old geometry and most of the capacity of the new device will be inaccessible. The solution to this is to scrub the data reading off every block and rewriting it to a new location. Currently this isn't possible on ZFS, but Matt and Mark Maybee have been working on something they call block pointer rewrite which is needed to solve a variety of other problems and nicely completes this solution as well.

That's It

After Matt and I had finished thinking this through, I think we were both pleased by the relative simplicity of the solution. That's not to say that implementing it is going to be easy -- there's still plenty of gaps to fill in -- but the basic algorithm is sound. A nice property that falls out is that in addition to changing the number of data disks, it would also be possible to use the same mechanism to add an additional parity disk to go from single- to double-parity RAID-Z -- another common request.

So I can now extend a slightly more welcoming invitation to the ZFS community to engage on this problem and contribute in a very concrete way. I've posted some diffs which I used sketch out some ideas; that might be a useful place to start. If anyone would like to create a project on OpenSolaris.org to host any ongoing work, I'd be happy to help set that up.



(2008-04-08 13:41:33.0/2008-04-07 21:59:03.0) Permalink Comments [16]
Trackback: http://blogs.sun.com/ahl/entry/expand_o_matic_raid_z

20070131 Wednesday January 31, 2007

 gzip for ZFS update

The other day I posted about a prototype I had created that adds a gzip compression algorithm to ZFS. ZFS already allows administrators to choose to compress filesystems using the LZJB compression algorithm. This prototype introduced a more effective -- albeit more computationally expensive -- alternative based on zlib.

As an arbitrary measure, I used tar(1) to create and expand archives of an ON (Solaris kernel) source tree on ZFS filesystems compressed with lzjb and gzip algorithms as well as on an uncompressed ZFS filesystem for reference:

Thanks for the feedback. I was curious if people would find this interesting and they do. As a result, I've decided to polish this wad up and integrate it into Solaris. I like Robert Milkowski's recommendation of options for different gzip levels, so I'll be implementing that. I'll also upgrade the kernel's version of zlib from 1.1.4 to 1.2.3 (the latest) for some compression performance improvements. I've decided (with some hand-wringing) to succumb to the requests for me to make these code modifications available. This is not production quality. If anything goes wrong it's completely your problem/fault -- don't make me regret this. Without further disclaimer: pdf patch

In reply to some of the comments:

UX-admin One could choose between lzjb for day-to-day use, or bzip2 for heavily compressed, "archival" file systems (as we all know, bzip2 beats the living daylights out of gzip in terms of compression about 95-98% of the time).

It may be that bzip2 is a better algorithm, but we already have (and need zlib) in the kernel, and I'm loath to add another algorithm

ivanvdb25 Hi, I was just wondering if the gzip compression has been enabled, does it give problems when an ZFS volume is created on an X86 system and afterwards imported on a Sun Sparc?

That isn't a problem. Data can be moved from one architecture to another (and I'll be verifying that before I putback).

dennis Are there any documents somewhere explaining the hooks of zfs and how to add features like this to zfs? Would be useful for developers who want to add features like filesystem-based encryption to it. Thanks for your great work!

There aren't any documents exactly like that, but there's plenty of documentation in the code itself -- that's how I figured it out, and it wasn't too bad. The ZFS source tour will probably be helpful for figuring out the big picture.

Update 3/22/2007: This work was integrated into build 62 of onnv.


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(2007-04-20 16:32:52.0/2007-01-31 22:30:07.0) Permalink Comments [7]
Trackback: http://blogs.sun.com/ahl/entry/gzip_for_zfs_update

20070129 Monday January 29, 2007

 a small ZFS hack

I've been dabbling a bit in ZFS recently, and what's amazing is not just how well it solved the well-understood filesystem problem, but how its design opens the door to novel ways to manage data. Compression is a great example. An almost accidental by-product of the design is that your data can be stored compressed on disk. This is especially interesting in an era when we have CPU cycles to spare, many too few available IOPs, and disk latencies that you can measure with a stop watch (well, not really, but you get the idea). With ZFS can you trade in some of those spare CPU cycles for IOPs by turning on compression, and the additional latency introduced by decompression is dwarfed by the time we spend twiddling our thumbs waiting for the platter to complete another revolution.

smaller and smaller

Turning on compression in zfs (zfs compression=on <dataset>) enables the so called LZJB compression algorithm -- a variation on Lempel-Ziv tagged by its humble author. LZJB is fast, reasonably effective, and quite simple (compress and decompress are implemented in about a hundred lines of code). But the ZFS architecture can support many compression algorithms. Just as users can choose from several different checksum algorithms (fletcher2, fletcher4, or sha256), ZFS lets you pick your compression routine -- it's just that there's only the one so far.

putting the z(lib) in ZFS

I thought it might be interesting to add a gzip compression algorithm based on zlib. I was able to hack this up pretty quicky because the Solaris kernel already contains a complete copy of zlib (albeit scattered around a little) for decompressing CTF data for DTrace, and apparently for some sort of compressed PPP streams module (or whatever... I don't care). Here's what the ZFS/zlib mash-up looks like (for the curious, this is with the default compression level -- 6 on a scale from 1 to 9):

# zfs create pool/gzip
# zfs set compression=gzip pool/gzip
# cp -r /pool/lzjb/* /pool/gzip
# zfs list
NAME        USED  AVAIL  REFER  MOUNTPOINT
pool/gzip  64.9M  33.2G  64.9M  /pool/gzip
pool/lzjb   128M  33.2G   128M  /pool/lzjb

That's with a 1.2G crash dump (pretty much the most compressible file imaginable). Here are the compression ratios with a pile of ELF binaries (/usr/bin and /usr/lib):

# zfs get compressratio
NAME       PROPERTY       VALUE      SOURCE
pool/gzip  compressratio  3.27x      -
pool/lzjb  compressratio  1.89x      -

Pretty cool. Actually compressing these files with gzip(1) yields a slightly smaller result, but it's very close, and the convenience of getting the same compression transparently from the filesystem is awfully compelling. It's just a prototype at the moment. I have no idea how well it will perform in terms of speed, but early testing suggests that it will be lousy compared to LZJB. I'd be very interested in any feedback: Would this be a useful feature? Is there an ideal trade-off between CPU time and compression ratio? I'd like to see if this is worth integrating into OpenSolaris.


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20060618 Sunday June 18, 2006

 Double-Parity RAID-Z

When ZFS first started, it was just Jeff trying to pair old problems with new solutions in margins too small to contain either. Then Matt joined up to bring some young blood to the project. By the time the project putback, the team had grown to more than a dozen. And now I've been pulled in -- if only for a cameo.

When ZFS first hit the streets, Jeff wrote about RAID-Z, an implementation of RAID designed for ZFS. RAID-Z improves upon previous RAID schemes primarily in that it eliminates the so-called "write hole" by using a full (and variable-sized) stripe for all write operations. It's worth noting that RAID-Z exploits the fact that ZFS is an end-to-end solution such that metadata (traditionally associated with the filesystem layer) is used to interpret the RAID layout on disk (an operation usually ascribed to a volume manager). In that post, Jeff mentioned that a double-parity version of RAID-Z was in the works. What he actually meant is that he had read a paper, and thought it might work out -- you'd be forgiven for inferring that actual code had been written.

Over lunch, Bill -- yet another elite ZFS hacker -- mentioned double-parity RAID-Z and their plans for implementing it. I pressed for details, read the paper, got interested in the math, and started yakking about it enough for Bill to tell me to put up or shut up.

RAID-6

The basic notion behind double-parity RAID or RAID-6 is that a stripe can survive two failures without losing data where RAID-5 can survive only a single failure. There are a number of different ways of implementing double-parity RAID; the way Jeff and Bill had chosen (due to its computational simplicity and lack of legal encumbrance) was one described by H. Peter Anvin in this paper. It's a nice read, but I'll attempt to summarize some of the math (warning: this summary is going to be boring and largely unsatisfying so feel free to skip it).

For a given stripe of n data blocks, D0 .. Dn-1, RAID-5 computes the contents of the parity disk P by taking the bitwise XOR of those data blocks. If any Dn is corrupted or missing, we can recover it by taking the XOR of all other data blocks with P. With RAID-6, we need to compute another prity disk Q using a different technique such that Q alone can reconstruct any Dn and P and Q together can reconstruction any two data blocks.

To talk about this, it's easier -- believe it or not -- to define a Galois field (or a finite field as I learned it) over the integers [0..255] -- the values that can be stored in a single byte. The addition field operation (+) is just bitwise XOR. Multiplication (x) by 2 is given by this bitwise operation for x x 2 = y:

y7=x6
y6=x5
y5=x4
y4=x3 + x7
y3=x2 + x7
y2=x1 + x7
y1=x0
y0=x7

A couple of simple things worth noting: addition (+) is the same as subtraction (-), 0 is the additive identity and the multiplicative annihilator, 1 is the multiplicative identity. Slightly more subtle: each element of the field except for 0 (i.e. [1..255]) can be represented as 2n for some n. And importantly: x-1 = x254. Also note that x x y can be rewritten as 2log x x 2log y or 2log x + log y (where + in that case is normal integer addition).

We compute Q as
2n-1 D0 + 2n-2 D1 ... + Dn-1
or equivalently
((...(((D0 x 2 + D1 + ...) x 2 + Dn-2) x 2 + Dn-1.
Computing Q isn't much slower than computing P since we're just dealing with a few simple bitwise operations.

With P and Q we can recover from any two failures. If Dx fails, we can repair it with P. If P also fails, we can recover Dx by computing Qx where Qi = Q + 2n - 1 - x x Dx (easily done by performing the same computation as for generating Q but with Dx set to 0); Dx is then (Qx + Q) / 2n - 1 - x = (Qx + Q) x 2x + 1 - n. Once we solve for Dx, then we recompute P as we had initially.

When two data disks are missing, Dx and Dy, that's when the rubber really meets the road. We compute Pxy and Qxy such that Pxy + Dx + Dy = P and Qxy + 2n - 1 - x x Dx + 2n - 1 - y x Dy = Q (as before). Using those two expressions and some basic algebra, we can solve for Dx and then plug that in to solve for Dy. The actual expressions are a little too hairy for HTML, but you can check out equation 16 in the paper or the code for the gory details.

Double-Parity RAID-Z

As of build 42 of OpenSolaris, RAID-Z comes in a double-parity version to complement the existing single-parity version -- and it only took about 400 additional lines of code. Check out the code here. Of particular interest are the code to generate both parity blocks and the code to do double block reconstruction. What's especially cool about ZFS is that we don't just blithely reconstruct data, but we can verify it against the known checksum. This means, for example, that we could get back seemingly valid data from all disks, but fail the checksum; in that case we'd first try reconstructing each individual block, and then try reconstructing every pair of blocks until we've found something that checksums. You can see the code for combinatorial reconstruction here.

Using raidz2

To make a double-parity RAID-Z vdev, specify raidz2 to zpool(1M):

# zpool create pool raidz2 c1t0d0 c1t0d1 c1t0d2 c1t0d3 c1t0d4

This will create a pool with a double-parity RAID-Z vdev of width 5 where all data can sustain up to two failures be they corrupt data coming off the drives or drives that are failed or missing. The raidz vdev type continues to mean single-parity RAID-Z as does the new alias raidz1.

Double-parity RAID-Z is probably going to supplant the use of its single-parity predecessor in many if not most cases. As Dave Hitz of NetApp helpfully noted in a recent post double-parity RAID doesn't actually cost you any additional space because you'll typically have wider stripes. Rather than having two single-parity stripes of 5 disks each, you'll have one double-parity stripe with 10 disks -- the same capacity with extra protection against failures. It also shouldn't cost you in terms of performance because the total number of disk operations will be the same and the additional math, while slightly more complex, is still insignificant compared with actually getting bits on disk. So enjoy the extra parity.


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