Posted by
joshua marinacci
on September 05, 2009 at 06:48 AM BST
#
what we have here is 2d and 3d scene's. the 3d scene contains a number of small models and 3 larger red spheres (all imported directly from maya as .ma files), the larger spheres also have radial fields attached within them. the smaller models are being pulled depending on the audio level of the music being played towards the radial fields.
the 2d scene contains the text and logic to load the audio files and play them from you itunes folder, the text etc could be in the 3d scene, but i wonted to play with 2d and 3d cameras.
the final visual effect is very cool, and also different because the more power the music has the more contained the smaller models become within the fields. It fun how many version you can make depending on if you want to push or pull using the fields, also what models you use.
Posted by
ant
on September 05, 2009 at 05:42 PM BST
#
I'm getting me glow sticks out =D
Posted by
Mo
on September 14, 2009 at 04:25 PM BST
#
some physics phun? :)
Posted by joshua marinacci on September 05, 2009 at 06:48 AM BST #
what we have here is 2d and 3d scene's. the 3d scene contains a number of small models and 3 larger red spheres (all imported directly from maya as .ma files), the larger spheres also have radial fields attached within them. the smaller models are being pulled depending on the audio level of the music being played towards the radial fields.
the 2d scene contains the text and logic to load the audio files and play them from you itunes folder, the text etc could be in the 3d scene, but i wonted to play with 2d and 3d cameras.
the final visual effect is very cool, and also different because the more power the music has the more contained the smaller models become within the fields. It fun how many version you can make depending on if you want to push or pull using the fields, also what models you use.
Posted by ant on September 05, 2009 at 05:42 PM BST #
I'm getting me glow sticks out =D
Posted by Mo on September 14, 2009 at 04:25 PM BST #