Video games very inefficient idle
Thursday Nov 20, 2008
Here is a clear example why vendors need to show measured watts on their products - hidden waste.
Note that consumer products spend most of their day "idling" so idle watts is CRITICAL for everyone to know. Servers should be nowhere near idle if you really want to save energy.
Servers are most wasteful if they are NOT being used, so they should be turned off if they are idle or consolidated if they are near idle (less than 20%). It is an egregious bit of vendor "smoke and mirrors" not to show watts with measured benchmark performance on a wide range of benchmarks. See the posting earlier today for measured watts on a Sun benchmark. I've posted before that all servers are 2x to 8x more power efficient at 50% utilisation rather than 10% utilisation.










