Open desktop mechanic

Happy Birthday Amiga!

Wednesday Jul 20, 2005

An Amiga seascape It's hard to believe 20 years have passed since the Amiga 1000 was introduced. I'm no artist, but here's an image I put together on the A1000 back in the early 90s using NewTek's DigiView demo images and digi-paint.

Here are some of my favorite A1000 features. Even after 20 years, some of these still haven't made it into common desktop computers!

  • Keyboard garage (keyboard slid under A1000 to free up desk space)
  • Pre-emptive multitasking (This is the main reasons I didn't a Wintel computer until after Windows 95. Even with no MMU, once you're used to being able to run multiple applications, you can never go back!)
  • 12 bit (4096) color graphics. As you can see from this picture, Hold And Modify (HAM) mode looked a little fuzzy, but it was much better than the ASCII art which was common on other desktop computers!
  • When you want to turn it off, you just turn it off. No start-shutdown, no wait, just switch it off. I'm not sure how they accomplished this.
  • Case retaining Long filenames. (P.S. Yes I know windows enventually kludged around the 8.3 rule, but try this on a Windows XP box:) Start->Run and type "Command" to get a DOS prompt C:\cd "Program Files" Too many parameters - Files In command.com, XP retains a limit that the VIC-20 overcame back in 1980, for backwards compatibility?
  • Forward<->Backward linked list file block allocation. Forget FAT, if something goes wrong with an AmigaDOS file, you have a chance of recovering.
  • IFF. IFF was a good container for the multimedia file types of that time. The anim compression was clever in being able to run full frame animation off a floppy at a reasonable frame rate on a 7 Mhz processor.
  • Slideable virtual screens It seemed intuitive to be able to grab the title bar and slide the entire screen down to reveal another screen, and another....
  • Hardware mouse graphics. Somehow it felt like I had more control over the mouse when drawing or painting because even if the processor couldn't keep up, the mouse would not stutter.
  • Unix like filesystem layout. Devs:, Fonts: and Libs: each lived in an appropriate directories. There was a also a startup file for the system and a startup for each shell. I still remember the BYTE magazine review where the AMIGA was criticized for not having an "AUTOEXEC.BAT." Some people just don't get it!
I hope some of the best features of the Amiga eventually make it onto a more modern hardware. Until then, you can always try UAE.

[3] Comments
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Comments:

We're still here after all these years, DPaint'ing darkness away :) Nice article, Dude pX

Posted by pX on December 06, 2005 at 05:15 PM GMT+00:00 #

I know exactly what you mean with the mouse control...

I've drawn with a mouse in many, many paint programs amongst many different hardware platforms. A good test is to try to write my signature with the mouse, to see how much control I have. After just recently getting an Amiga 2000, and using DPaint...it's the only time that what I put on the screen, actually looked like my real signature.

Posted by iconoclaST on February 13, 2009 at 06:13 AM GMT+00:00 #

iconoclaST, I never thought of that 'signature test' but it sounds like it would reveal what I was talking about. I wonder if anyone has ever kludged an optical mouse onto an Amiga. That could be the ultimate 2D mouse control device.

Posted by bnitz on February 13, 2009 at 09:54 AM GMT+00:00 #

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