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« The Times They Are... | Main | To Hades and Back »
Tuesday Aug 26, 2008
Four Doors for Busy Non-Dummies

Russ Powell, one of Sun's instructional designers, has written a nice summary of the Four Doors approach to eLearning, created by Dr. Sivasailam Thiagarajan--Thiagi for short. For those of you who are intrigued with alternative learning methods for online learning, this is a very interesting and easy way to envision something different from the classic page-turners of traditional eLearning:

Thiagi's Four-Door Approach to eLearning – An Overview

What Is It?

The Four-Door Approach to eLearning, developed over the last ten years by Dr. Sivasailam “Thiagi” Thiagarajan, is a simple instructional design model that helps training and non-training professionals build eLearning programs that address the needs of many types of learners relatively quickly and cheaply.

The “four doors” represent four different areas or components of the learning environment.

Four doors graphic

Why Is This Important?

Training professionals are looking for, and learners are demanding, alternatives to what has become traditional eLearning—the PowerPoint slideshow souped up with an audio component. These programs are typically very linear and do not offer much control to the learner. If you are designing training for traditional play-by-the-book learners in their 40s and 50s, this is no problem. But if you are designing for learners who grew up with Nintendo, Playstations and MySpace—the Gen Y or Millennial crowd who put the chaos in EduChaos—your audience is going to grow bored quickly. When organizations have loads of revenue they can invest in eLearning, they can address the needs of these groups with expensive research and applications. In today’s era of cutbacks and often severe fiscal limitations, however, Thiagi’s 4D approach offers a fresh and relatively inexpensive alternative that can be very effective.

The model, depending on how it is implemented, offers almost total control to learners. They get to choose how they learn. According to Thiagi, “If you...

The games of the playground provide review and practice opportunities. The games may not be sexy, but they offer the designer an easy way to help learners engage with the content. They give learners an addictive way to test their knowledge of the content. Among other possibilities, well-crafted games help learners:

The café approaches Learning 2.0 in its purest form—learning through social interaction. More and more, it's what Gen Y and Millennials are demanding. They tend to see this as the most profitable educational experience.

The evaluation center contains the measurement component. For learners it provides a final opportunity to test their knowledge of the library’s content. In an ideal situation this assessment simulates the real-life scenario the lesson is preparing them for.

To summarize, the 4D approach combines the effective organization of online documents (in the library), with the motivational impact of Web-based games (in the playground), the power of collaborative learning (in the café), and authentic performance tests (in the evaluation center).

Pros and Cons of the 4D Approach

Advantages

Disadvantages

Many of the drawbacks to the approach are merely the flip side of some of the advantages. Some of the drawbacks of the approach include the following:

How Can I Learn More?

5 June 2008
Russ Powell



Posted at 04:38PM Aug 26, 2008 by Joanne Kisling in Sun  |  Comments[0]

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