Thursday January 08, 2009 | Constantin's Blooog |
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Making 3D work over VNCDave recently played around with VNC on his computer and an iPod touch. While it worked surprisingly well, the achilles heel of many remote access solutions kicks in when you try doing some 3D stuff, such as a game, Second Life or maybe a scientific application. This reminds me of one of the best kept secrets at Sun: We fixed the 3D-over-VNC problem.
That's right, the server runs in Munich, the client is in Dresden, there's more than 400km air line in between (probably close to double that in terms of network line) and we saw close to 30 frames per seconds of intricate molecular modeling madness that we could manipulate interactively like if the server was around the corner. In this case, the "server" was a supercomputer that fills the halls of the LRZ compute center, so it wouldn't quite fit the showfloor, thus they used Sun Shared Visualization to deliver the images, not the whole supercomputer, to Dresden. And this is an increasingly common theme in HPC: As data amounts get bigger and bigger (Terabytes are for sissies, it's Petabytes where the fun starts) and compute clusters get bigger and bigger (think rows of racks after racks), your actual simluation becomes harder to transport (a truck is still the cheapest, fastest and easiest way to transmit PB class data across the nation). The key is: You don't need to transport your data/your simulation/your research. You just need to show the result, and that is just pictures. Even if it's 3D models at 30 frames per second (= interactive speed) with 1920x1080 pixels (= HDTV) each frame, that's only about 180MB per second uncompressed. And after some efficient compressing, it boils down to only a fraction of it. This means that you can transmit HDTV at interactive speeds in realtime across a GBE line without any noticeable degradation of image quality, or if you're restricted to 100 MBits or less, you can still choose between interactive speeds (at some degradation of picture quality) or high quality images (at some sacrifice in speed) or a mixture (less quality while spinning, hold the mouse to get the nicer picture). And this is completely independent of the complexity of the model that's being computed at the back-end server. The Sun Shared Visualization Software is based on VirtualGL and TurboVNC, which are two open source projects that Sun is involved in. It also provides integration with the Sun Grid Engine, so you can allocate multiple graphics cards and handle reservations like "I need 3 cards on Monday, 3-5 PM for my presentation" automatically. So, if you use a 3D application running on Linux or Solaris and you want to have access to it from everywhere, check out the Sun Shared Visualization Software for free and let me know what you've done with it. Also, make sure to check out Linda's blog, she runs the developer team and would love to get some feedback on what people are using it for. P.S.: There's some subtle irony in the LRZ case. If you check their homepage, their supercomputer has been built by SGI. But their remote visualization system has been built by Sun. Oh, and we now have some good supercomputer hardware, too.
"Making 3D work over VNC" has been brought to you by Constantin's Blooog.
This entry was created on 2009-01-08 05:31:27.0 PST and is associated with the following tags:
3d
graphics
hpc
open
shared
software
source
sun
visualization
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How to compile/run MediaTomb on Solaris for PS3 and other streaming clients
To my surprise, Ingo got himself a new PlayStation 3 (40GB). The new version is a lot cheaper (EUR 370 or so), less noisy (new chip process, no PS2 compatibility), and since HD-DVD is now officially dead, it's arguably the best value for money in Blu-Ray players right now (regular firmware upgrades, good picture quality, digital audio and enough horsepower for smooth Java BD content). All very rational and objective arguments to justify buying a new game console :). The PS3 is not just a Blu-Ray player, it is also a game console (I recommend "Ratchett&Clank: Tools of Destruction" and the immensely cute "LocoRoco: Cocoreccho!", which is a steal at only EUR 3) and can act as a media renderer for DLNA compliant media servers: Watch videos, photos and listen to music in HD on the PS 3 from your home server. After checking out a number of DLNA server software packages, it seemed to me that MediaTomb is the most advanced open source one (TwonkyVision seems to be nicer, but sorry, it isn't open source...). So here is a step-by-step guide on how to compile and run it in a Solaris machine. Basic assumptionsThis guide assumes that you're using a recent version of Solaris. This should be at least Solaris 10 (it's free!), a current Solaris Express Developer Edition (it's free too, but more advanced) is recommended. My home server runs Solaris Express build 62, I'm waiting for a production-ready build of Project Indiana to upgrade to. I'm also assuming that you are familiar with basic compilation and installation of open source products. Whenever I compile and install a new software package from scratch, I use /opt/local as my base directory. Others may want to use /usr/local or some other directory (perhaps in their $HOME). Just make sure you use the right path in the --prefix=/your/favourite/install/path part of the ./configure command. I'm also trying to be a good citizen and use the Sun Studio Compiler here where I can. It generally produces much faster code on both SPARC and x86 architectures vs. the ubiquitous gcc, so give it a try! Alas, sometimes the code was really stubborn and it wouldn't let me use Sun Studio so I had to use gcc. This was the path of least resistance, but with some tinkering, everything can be made to compile on Sun Studio. You can also try gcc4ss which combines a gcc frontend with the Sun Studio backend to get the best of both worlds. Now, let's get started! MediaTomb PrerequisitesBefore compiling/installing the actual MediaTomb application, we need to install a few prerequisite packages. Don't worry, most of them are already present in Solaris, and the rest can be easily installed as pre-built binaries or easily compiled on your own. Check out the MediaTomb requirements documentation. Here is what MediaTomb wants:
Compiling and installing MediaTombNow that we have all prerequisites, we can move on to downloading, compiling and installing the MediaTomb package:
Configuring MediaTombOk, now we have successfully compiled and installed MediaTomb, but we're not done yet. The next step is to create a configuration file that works well. An initial config will be created automatically during the very first startup of MediaTomb. Since we compiled in some libraries from different places, we either need to set LD_LIBRARY_PATH during startup (i.e. in a wrapper script) or update the linker's path using crle(1). In my case, I went for the first option. So, starting MediaTomb works like this: LD_LIBRARY_PATH=/opt/csw/lib:/opt/local/lib:/usr/lib/firefox Of course you should substitute your own interface. The port number is completely arbitrary, it should just be above 49152. Read the command line option docs to learn how they work. You can now connect to MediaTomb's web interface and try out some stuff, but the important thing here is that we now have a basic config file in $HOME/.mediatomb/config.xml to work with. The MediaTomb config file docs should help you with this. Here is what I added to my own config and why:
MediaTomb is ok to help you show movies and pictures and the occasional song on the PS3 but it's not perfect yet. It lacks support for AAC (tags, cover art, etc.) and it could use some extra scripts for more comfortable browsing structures. But that's the point of open source: Now we can start adding more features to MediaTomb ourselves and bring it a few steps closer to usefulness.
"How to compile/run MediaTomb on Solaris for PS3 and other streaming clients" has been brought to you by Constantin's Blooog.
This entry was created on 2008-03-20 15:07:08.0 PST and is associated with the following tags:
compiling
diy
howto
installing
media
mediatomb
open
playstation
ps3
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streaming
7 Easy Tips for ZFS StartersSo you're now curious about ZFS. Maybe you read Jonathan's latest blog entry on ZFS or you've followed some other buzz on the Solaris ZFS file system or maybe you saw a friend using it. Now it's time for you to try it out yourself. It's easy and here are seven tips to get you started quickly and effortlessly: 1. Check out what Solaris ZFS can do for youFirst, try to compose yourself a picture of what the Solaris ZFS filesystem is, what features it has and how it can work to your advantage. Check out the CSI:Munich video for a fun demo on how Solaris ZFS can turn 12 cheap USB memory sticks into highly available, enterprise-class, robust storage. Of course, what works with USB sticks also works with your own harddisks or any other storage device. Also, there are great ZFS screencasts that show you some more powerful features in an easy to follow way. Finally, there's a nice writeup on "What is ZFS?" at the OpenSolaris ZFS Community's homepage. 2. Read some (easy) documentationIt's easy to configure Solaris ZFS. Really. You just need to know two commands: zpool (1M) and zfs (1M). That's it. So, get your hands onto a Solaris system (or download and install it for free) and take a look at those manpages. If you still want more, then there's of course the ZFS Administration Guide with detailed planning, configuration and troubleshooting steps. If you want to learn even more, check out the OpenSolaris ZFS Community Links page. German-speaking readers are invited to read my german white paper on ZFS or listen to episode #006 of the POFACS podcast. 3. Dive into the poolSolaris ZFS manages your storage devices in pools. Pools are a convenient way of abstracting storage hardware and turning it into a repository of blocks to store your data in. Each pool takes a number of devices and applies an availability scheme (or none) to it. Pools can then be easily expanded by adding more disks to them. Use pools to manage your hardware and its availability properties. You could create a mirrored pool for data that should be protected against disk failure and that needs fast access to hardware. Then, you could add another pool using RAID-Z (which is similar, but better than RAID-5) for data that needs to be protected but where performance is not the first priority. For scratch, test or demo data, a pool without any RAID scheme is ok, too. Pools are easily created:
Will create a mirror out of the two disk devices
The easiest way to turn a disk into a pool is:
It's that easy. All the complexity of finding, sanity-checking, labeling, formatting and managing disks is hidden behind this simple command. If you don't have any spare disks to try this out with, then you can just create yourself some files, then use them as if they were block devices:
The cool thing about this procedure is that you can create as many virtual disks as you like and then test ZFS's features such as data integrity, self-healing, hot spares, RAID-Z and RAID-Z2 etc. without having to find any free disks. When creating a pool for production data, think about redundancy. There are three basic properties to storage: availability, performance and space. And it's a good idea to prioritize them in that order: Make sure you have redundancy (mirroring, RAID-Z, RAID-Z2) so ZFS can self-heal data when stuff goes wrong at the hardware level. Then decide how much performance you want. Generally, mirroring is faster and more flexible than RAID-Z/Z2, especially if the pool is degraded and ZFS needs to reconstruct data. Space is the cheapest of all three, so don't be greedy and try to give priority to the other two. Richard Elling has some great recommendations on RAID, space and MTTDL. Roch has also posted a great article on mirroring vs. RAID-Z. 4. The power to giveOnce you have set up your basic pool, you can already access your new ZFS file system: Your pool has been automatically mounted for you in the root directory. If you followed the examples above, then you can just But there's more: Creating additional ZFS file systems that use your pool's resources is very easy, just say something like:
Each of these commands only takes seconds to complete and every time you will get a full new file system, already set up and mounted for you to start using it immediately. Notice that you can manage your ZFS filesystems hierarchically as seen above. Use pools to manage storage properties at the hardware level, use filesystems to present storage to your users and applications. Filesystems have properties (compression, quotas, reservations, etc.) that you can easily administer using 5. Snapshot early, snapshot oftenZFS snapshots are quick, easy and cheap. Much cheaper than the horrible experience when you realize that you just deleted a very important file that hasn't been backed up yet! So, use snapshots whenever you can. If you think about whether to snapshot or not, just do it. I recently spent only about $220 on two 320 GB USB disks for my home server to expand my pool with. At these prices, the time you spend thinking about whether to snapshot or not may be more worth than just buying more disk. Again, Chris has some wisdom on this topic in his ZFS snapshot massacre blog entry. He once had over 60000 snapshots and he's snapshotting filesystems by the minute! Since snapshots in ZFS “just work” and since they only take up the space that actually changes between snapshots, there's really no reason to not doing snapshots all the time. Maybe once per minute is a little bit exaggerated, but once a week, once per day or once an hour per active filesystem is definitely good advice. Instead of time based snapshotting, Chris came up with the idea to snapshot a file system shared with Samba whenever the Samba user logs in! 6. See the SynergyZFS by itself is very powerful. But the full beauty of it can be unleashed by combining ZFS with other great Solaris 10 features. Here are some examples:
And that's only the beginning. As ZFS becomes more and more adopted, we'll see many more creative uses of ZFS with other Solaris 10 technologies and other OSes. 7. Beam me up, ZFS!One of the most amazing
features of ZFS is This is a powerful feature with a lot of uses:
See? It is easy, isn't it? I hope this guide helps you find your way around the world of ZFS. If you want more, drop by the OpenSolaris ZFS Community, we have a mailing list/forum where bright and friendly people hang out that will be glad to help you.
"7 Easy Tips for ZFS Starters" has been brought to you by Constantin's Blooog.
This entry was created on 2007-09-06 11:20:15.0 PST and is associated with the following tags:
adoption
community
data
filesystem
free
howto
innovation
introduction
open
opensolaris
opensource
software
solaris
storage
tips
unix
zfs
ZFS Snapshot Replication ScriptOne of the OpenSolaris' ZFS filesystem's greatest features are its snapshots. You can easily create a snapshot by saying Now let's say you have a nice pool and have been creating snapshots on a regular basis. After a few months, you decide to remodel your pool layout or migrate some of your filesystems over to a new pool for whatever reason. Then, you're facing a lot of those I had to migrate quite a few filesystems and many snapshots (thanks to Tim's excellent ZFS Snapshot SMF Service) lately when I set up a new pool strategy for my home server so I wrote myself a script to do the replication job. Since it may take some time for the Disclaimer: Please be advised that this script has only been tested a couple of times and it is provided to you completely on an "as-is" basis. Please have a look at the script to understand how it works and try it out on some non-risky pools and filesystems before you do real stuff with it. Run a backup before using this script and don't shoot me if something goes wrong. Ok, what can this script do for you? First of all, check out its -h flag to see what options it provides:
Great, let's try it out. Here's a pool with some data and some snapshots as well as another, empty pool: Now, let's copy the
It works. And it automatically used incremental snapshots as well to save space, too! If we now add another snapshot to our original pool piscina and then run zfs-replicate again, it will skip already replicated snapshots and just copy those that are additional:
This is useful because you can now run this script on regularly basis to have one pool automatically backed up to another pool. In fact, the Sometimes, the destination filesystem gets touched, or otherwise acted upon and then Finally, another scenario is file system migration: You have a filesystem in one pool and want to migrate it with all it's snapshots to another pool, with minimal downtime. This can be done using the If you're worried about some daemons depending on your filesystem's availability (like Samba), you can use the -c option to provide their names. zfs-replicate will then bring down the matching SMF services right before unmounting and restart them automatically after re-mounting the migrated filesystem. Again, you might need to wait until the SMF service is really down (Read: The last Samba connection has closed). I hope this script is useful to you and again, I assume you know what you're doing and do some testing before using it in production. I'm sure there are still some bugs and shortcomings so please send me email to constantin (dot) gonzalez (at) sun (dot) com or leave a comment and I'll try to make the script better for you. Many thanks to Chris Gerhard, whose backup script was an inspiration for me in hacking together this utility. Also, many thanks to Tim Foster for some code-review and initial feedback (Sorry, I haven't managed to implement some locking yet...). Let me know when you're in Munich and you'll get some well-deserved beer!
"ZFS Snapshot Replication Script" has been brought to you by Constantin's Blooog.
This entry was created on 2007-08-16 13:41:02.0 PST and is associated with the following tags:
administration
filesystem
howto
open
opensolaris
opensource
programming
replication
script
shell
snapshot
software
solaris
source
unix
utility
zfs
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