How The Game Is Played

http://blogs.sun.com/gameguy/date/20080426 Saturday April 26, 2008

Mission control, we have lift off!

Here is the screen shot of the very first Zone rendered by the DarkMMO client.




It doesn't look like much, I'll have some more interesting maps to show at JavaOne. But it does represent
a very important milestone. I can now build a Zone in the NeverwinterNights toolset, load it up into the server and then connect and have the server send the tile map for the Zone down to the client for display.

The server retains a WalkMesh for the zone so it can do collision checking for cheating clients. My next order
of business is to add in moving characters and do that collision detection. As thats based very heavily on the "BattleTrolls" code base from about 3 years ago, with a bit of luck I should be able to get that much in
before JavaOne!

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