Saturday December 17, 2005
How The Game Is Played
Who says Java games have to be big?
I'd like to take a moment to spotlight a very interesting competition
going on right now: The JavaUnlimited 4K Game Competition
This is the second 4K competition JavaUnlimited has held and the
results of the first one were suprisingly creative and fun.
There is an entire thread on JGO just
examining what makes 4K games so much fun to write and to play.
To my mind it falls into the same area as why Classic
Games are experiencing such a resurgance.
The fact of the matter is that while games have grown
exponentially more complex, expensive, and hard to create over the
years, they haven't necessarily gotten much more fun.
Simple games provide an outlet at a very core level of our
mind, basic pattern matching and simple reaction timing. They
don't ask us to spend months to figure them out nor do they require
teams of artists to realize. In the end, they don't require
us to work
at playing the way modern games do.
If you haven't played any classic video games in awhile, you really
should. Grab one of the many emulators such as MAME or JEMU
and score some ROM images. (Please don't ask me where to get ROM images,
That is technically illegal and Sun would not appreciate my
distributing such information directly or indrectly through my blog.) Or
do a google on "Classic Games" and try some of the many clones out
there. Then ask yourself what percentage of your play-time
playing a modern game is spent really having fun, versus
the percentage of the time you just spent with a classic game that
was spent having fun.
We have reached an age of over-production in the game-space.
We can do almost anything we ever dreamed of doing in a
game... but does that necessarily mean we should? Maybe in
reaching for the stars we've lost our footing. I think its
worth revisiting these old-style games and at least asking that question.
My final comment. In Java we have also now reached the point
where we can do almost any kind of game, from fast First
Person Shooter to 3D Real Time Strategy.
But in the elation over our new found power, lets not forget
the joys of the simpler things in life!
Long live the 4K games!
Posted at 01:57PM Dec 17, 2005 by gameguy in Java |