Smartphones: That large sucking sound
[Java ME and J2ME] ( February 28, 2005 02:42 PM ) Permalink | Comments [1]
Gateway to your wallet: Sanyo Wipoq
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Here's a review of the Sanyo Wipoq. It's a device that can utilize a Personal Mobile Gateway (like a mini-hub that connects personal devices to your wireless carrier but you carry it around with you) (PMG) if you have one, or it can use Bluetooth to your mobile phone with Lan Access Profile (LAP) and use it like a modem. The idea is to break up your personal devices into components (like a e-mailer, browser, camera, etc.) and have them each individually get to the network through your PMG (that acts like a mobile hub). That's a lot of stuff to carry in your pockets! See: The Register's Review of the Sanyo Wipoq Anyway, the press announcement says it has a built-in Java browser. What the heck is a Java browser? A Web-browser written in the Java programming language? A Web-browser that only shows Java applets? A bunch of photos of cups of coffee you flip through? ;-) A bit ambiguous there. :-) |
Whew! New review from Howard Chui: Motorola e680 Linux Java phone
Here's a review of the Motorola e680 from Howard Chui. It's a good write-up and talks in detail about the Linux Java phone that is found mainly in Asia. See: Howard Chui's review of the Linux J2ME Motorola e680 It's a cool phone but not meant for the amateur. It's really for the hardcore hacker that knows Linux and isn't afraid of installing drivers and using telnet with a limited set of shell commands. Then you can do something cool and install J2ME Personal Profile for Linux/ARM on it (not just use the J2ME MIDP that's on it by default). |
J2ME in tha house, in tha house! Lemme hear you say, "Ho! Ho! Hey! Hey!"
Sameer Bhatia of Octane Technologies says that writing portable J2ME games (which was a $1.2 billion industry last year and growing fast!) is hard work. See: Boo hoo. J2ME porting can be hard work. He says one way to ease this problem is to outsource the work. Bzzzt. Wrong answer. Try again. Outsourcing J2ME games is cheap, but having in-house developers gives you faster turn-around time, better creative control, and ability to change anything in your software on a dime without a time-lag. You mitigate the complexity of all the different phones and environments you must port to, by using good engineering and tools like J2ME Polish (that's "polish" as in shining something by rubbing it). See Darryl Mocek's Weblog post about J2ME Polish Sometimes the correct answer to a complex problem is a well-engineered architecture and a good set of tools. Outsourcing is the answer to simple problems that are routine and easy enough to have anyone do. |
There's nothing like Paris in February
[Java ME and J2ME] ( February 22, 2005 11:44 AM ) Permalink | Comments [0]
I feel the urge--the urge to converge... my J2ME cell phone with a PDA
Here's an opinion piece by a North Carolinian (hmmm... Do Triangle Parkians know more about technology than Silicon Valleyians... er, Valleyiates, um, Valleyers. Perhaps... There's some smart people there. We'll see.), Joe Procopio, on how current technology is opening up new opportunities in emerging markets, like Security, Personal Music Players (like the iPod), and of course, Mobile Devices (the convergence of J2ME technology-enabled cell phones with PDA functionality). See: Perspective on emerging technologies Here's an interesting quote from his Web post: Take a step past mobile phones, however, and you get Mobile Devices, and it’s safe to say that this market has started to explode. ... This is a great market. A ripe market. But it probably means we have to start pretending like we’re going to learn Java again,Me: Ha! :-) Learn it, live it, love it: Java programming. ... Anyway, we need mobile business applications. By the truckload. Forget about the racing games and Tetris and blackjack – well, okay, keep blackjack – what we need are the convergence items, the apps that bring to fruition the promise of those IBM/Microsoft/SAP commercials.Me: Business apps? Business apps? By the truckload? So, these truckload of IBM/Microsoft/SAP business apps--they'll make more money that a massively mobile multi-player game of strip blackjack vs. a virtual Jessica Simpson with window-in-window technology streaming live mobile video from MTV, CNN, and ESPN as non-player characters from Everquest and World of Warcraft battle it out in the background against the computer-generated animated cast of the Apprentice and Survior: Palau? Ha! Entertainment apps like the one above (BTW, I've got first dibs on it), will be the driver of Mobile Devices. Who would resist downloading a game like that? ;-) You might need a 1GB SD card, but hey, they're only about 80 bucks now at Fry's Electronics. :-) |
J2ME mobile games going from snoring to soaring
Here's a Red Herring article on Mobile Java Gaming and how it's going from Time Killer games to Killer games. See: Article on Java Gaming for Cell Phones The main points are that J2ME games on cell phones should not try to be a direct recreation of the PC or game console version of the games (especially because of reduced screen size and reduced avaialble time) when playing on a handheld. Instead, take avantage of the mobile network, phone cams, SMS, and GPS location abilities of the phone version of games. And distribute your game internationaly, since a bulk of mobile games players are in Asia and Europe. Easy to say. I'd just like to see some more interesting use of graphics, even with the reduced screen size anyone (with minimal rudimentary graphics arts skills) can do much better than that original Nokia block snake game that came out about a ka-jillion years ago. :-) Oooo, watch out! Your snake is about to cross over it's tail! Oooo... (Hey, all I see are blocks on the screen!) ;-) |
Samsungs 9 heavy-hitters in the line-up: New J2ME MIDP 2.0 cell phones
[Java ME and J2ME] ( February 16, 2005 12:55 PM ) Permalink | Comments [0]
Music, Music, Music! It's in your head.
Music is the next big thing for cell phones. Sony Ericsson and Nokia are trying to turn your mobile phones into iPods. The new 3G networks will allow this to happen in a timely manner with good user experience for fast downloads. See: Music is the next big thing on J2ME phones J2ME technology content provisioning running seamlessly in the background on your phone could be downloading your favorite songs while you sleep. |
Danger! Danger, Will Robinson! Danger has J2ME technology
Danger sees the light and gets some new-found J2ME religion. Their version of software for their Hiptop wireless device just passed compatibility tests for J2ME MIDP. See: Danger Hiptop wireless device passes J2ME tests Sure took them long enough! Of course now they get all the benefits of Java technology on their device: loads of legacy J2ME games, new generation of fun apps, and lots of Java programmers. Do you think Paris Hilton or Ashton Kutcher (two famous users of the Danger Hiptop PDA) will care? Of course! :-) It's all about the games they can play while attending the awards shows. ;-) |
Worms (of the Good Variety) on your J2ME Cell Phones
Here's the new J2ME cell phone Game of the Year 2005: Worms Forts - an action/strategy game based on the console/PC game of the same name. You command a squad of 4 worms to go around blasting away opponents. See: New Game of the Year 2005: Worms Fort The game looks pretty funny! The worms you command are happy looking pink blobs on the screen going around blasting stuff. The kind of thing anyone would want to do but normally would not think of doing standing in line at the supermarket check-out line. :-) |
Massively Multiplayer Games - Massively Moving to Mobile
It's becoming evident that massively multiplayer online role-playing games (MMORPG) like World of Warcraft (free registration for NY Times article) are becoming drivers of the gaming industry. Now they are moving to J2ME technology-enabled cell phones too. One example is Pocket Kingdom on the Nokia (Dis) N-gage. See: Web Article on Massively Multiplayer: Pocket Kingdom The trick will be to allow the players to keep playtime to short bursts (a few minutes) for the mobile players, so they can catch snippets of online play while staying in line or waiting around. The J2ME cell phone is not the platform to use to play for hours. Keep your online games short, sweet, and lots of fun and they will be automatic hits. |
We're jammin', And we're jammin' in the name of the Lord
This is a story from last October about a church in Mexico installing a cell phone jammer because it was tired of its parishoners getting calls during the middle of services. See: Jammin' in the name of the Lord Now if they had put their cell phones on vibrate mode and used J2ME technology instant messaging, they could have been inconspicuously IM chatting away with their Java-enabled cell phones with their hands on their laps looking like they were deep in prayer. But, noooo... they didn't think of that and thus... There's jammin', jammin' in the name of the Lord (apologies to Bob Marley). ;-) |
Security, some one call security!
A lot of overworry is being thrown around on hackers targetting mobile phones. It's good to be paranoid about it, but you also have to look at the realities too. See: Security on Mobile Phones Article Because there is such a wide a variety of operating systems, software implementations and native environments (CPUs, memory size, code installed, etc.) for mobile phones versus the Windows/x86 monopoly on PCs, you will find that any virus, spyware, spam or other ways of hacking into a phone will be limited to a small segment of phones (like just Symbian OS phones, or a certain version of Bluetooth left wide open). That will mean those types of hacks will die off quickly (without numerous homogenous hosts to attack), just like real viruses in the biology. So, by the very nature of having large diversity in the mobile phone population, the threat of hacking is valid, but maybe overblown. |
BuinessWeek has a good article about Nokia's plans to respark it's market lead in cell phones. Their plans relate a lot to what's going to happen with J2ME CDC technology on cell phones. See: Business Week Nokia Article (free registration required) The interesting part to note is at the end in the "HIGH-SPEED CUSTOMIZATION" section, where Nokia says they want to be able to build cell phones with "modular hardware" and "flexible software" in small batches to allow for highly customizable small runs of these fun (and expensive) phones. Of course, these new customized cell phones have to be designed and manufactured in a very short amount of time, since there will be short and specialized production runs instead of long high-volume production runs. But the margins will be much better. So the logical choice is to base the platform on J2ME CDC technology (evolution of the J2ME CLDC/MIDP platform), to allow for modular software building blocks ("flexible software") to be installed on the phone, which makes the assembly highly customizable (for example, putting database accessing and instant messaging on an enterprise-style phone, and MP3 player and streaming video on a consumer-style phone). Smart plans to be a flexible software assembler, but as long as they start with J2ME CDC technology as the core they'll do just fine. |
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