The sweet smell of J2ME technology success
Ojom which is owned by Verisign (wonder if they have problems with hackers ;-)) has been doing well figuring out the mobile J2ME/Java technology game industry in Europe. See: Ojom has J2ME games figured out Here's a quote: The problem can be summed up by simply understanding that most companies developing games for cell phones are trying to copy the console... and are failing in huge ways. The issues here stretch beyond the wonky hardware interfaces... (which, surprisingly, are designed to be used as phones and not game controllers). There are issues of technology as well as audience (most people tricking out their mobiles are full-blown adults with a credit card and free time on the commute). Aiming for a Game Boy audience... is not going to move cell phone based games.Lots of mobile game programmers like to whine: "Wah, J2ME is implemented differently on every phone!" "Wah, J2ME is too slow!" "Wah, J2ME doesn't give me framebuffer access!". Developers who don't whine and instead make lemonade out of lemons are the ones who do well in the J2ME game industry. Especially ones who know that they shouldn't try to copy a console game to a phone, they shouldn't target kids but instead target adults with money, and they should integrate phone functionality directly into the games. These are critical lessons in creating J2ME game successes. But, as with all things in life, it's easier to whine than to put in the effort required to succeed. |
Theme originally based on design by Bryan Bell









