Project Darkstar's Programmer Dream
Scaling up to support the hundreds of thousands, even millions of users playing massive online games is an ongoing industry problem. The goal with Sun's Project Darkstar is to provide an infrastructure that lets people write massive multiplayer online games that can scale dynamically, while not being required to change their programming model.
Jim Waldo, distinguished engineer, principal investigator at Sun Labs and chief architect of Project Darkstar, joins Innovating@Sun host Hal Stern for a podcast that highlights how Project Darkstar addresses the issues with massive multi-player online games. Listen in to hear about:
If you're interested in network game development, check out the latest edition of Innovating@Sun and go to Project Darkstar to pick up documentation, tutorials, or the binary. Check out sample programs and Javadoc. Don't worry about what platform you're running, it's all in Java. Get involved in forums and start playing today!
Links:

Transcript
Project Darkstar Website
Project Darkstar Overview
Darkstar CTO Interview
Project Darkstar: Changing the Game




