“What do you do for a living?”
It's a typical American question that was posed to me in an atypical
setting and by an audience that for me, answers the question “Why do
you care so much about today's students, since they don't buy your
products?”
I volunteer as an Assistant Scoutmaster
for my son's Boy Scout troop and go to summer camp for a week immediately
following the Fourth of July. The camp food is awful, so one
night I convinced my 12-year-old to do the
horseback-ride-sleep-under-the-stars experience. He didn't know that
my real motivation was gastronomic: the ride included a real steak
barbecue rather than Sysco processed food.
The camp employees who prepped the horses, led
us on our ride and cooked the food are known as Wranglers.
My stereotype of “wranglers” is that they're not the sharpest
tools in the shed; otherwise they'd be doing something else. Also,
at Boy Scout camp you never really know the age of the staff, as they
span from high school to post-college. Between the dirt and natural
variation in maturity I had no idea how old our wranglers were.
When we sat down to eat, we made small talk, and the lead wrangler eventually asked me the “What do you do for a
living” question. When I evasively answered that I was in “the
computer business,” it set off an interesting conversation. He
admitted that he didn't know anything about computers but that one of
the other wranglers did and was actually writing a video game. All of
a sudden my son became very interested because he is very much into
video games and has been “writing” the story for a RPG. (I'm
still not quite sure what an RPG is, but I learned it stands for “role-playing game.”) The game-writing wrangler wouldn't disclose any
details of his game—or about his staff of 18 people—because we hadn't signed non-disclosure agreements. (Where are the
lawyers when you need them?)
At this point, the third wrangler, who
had remained silent so far, asked where I worked. When I told him
that I worked at Sun, the conversation took another twist. He began
to tell me things I didn't even know about my company and its
technology as it relates to Internet gaming. He then educated me
about the pros and cons of Java vs. Microsoft's Silverlight vs.
Macromedia something or other. I was amazed how much he knew about
all three–and he wasn't even the future video game designer mogul!
When dinner was over, I just had to ask how old these wranglers were. The future media game mogul was 17. The future industry analyst was 15. My effort to avoid camp food became a real-life example of why we at Sun care about today's students even though they don't directly buy our products. Today's student is tomorrow's developer, customer and decision-maker. That much became clear to me that night under the stars.

Hey, so this is the "mogul" (had to look that word up on freedictionary.com). I'm still working as a wrangler at the same Boy Scout Camp, and - for those who don't know - I happened to bump into Mr. Hartley just today in front of the medic's office as I was chilling out on my horse.
I didn't recognize him - to be honest - since I see literally hundreds of scouts and adults yearly and I usually don't remember most of them off the top of my head. Although after reading through this I remembered Mr. Hartley's son. If I remember correctly, his story involved dragons in books that possessed people. Or something to that accord.
I was shocked to find out that not only had someone remembered me, but actually managed to write an entire blog about me and even mentioned me at conferences! Especially a vice president at Sun (which, once upon a time was where I wanted to work).
I rushed back (after finishing my chores and taking out an evening ride) to the computer to find out that it was true.
Although my primary goal was not to talk about the video game itself (I'm hardly trying to advertise), I guess I will briefly discuss it.
We ended up disbanding this May, for a large variety of reasons. First, I was going to college and it would be difficult for me to slave drive my (at times) stubborn staff to work. Additionally, our graphical team(s) - we tried several - almost never worked, and, when they did, it was way too late (even if it was phenomenal work). We had the programming and design sides covered, but we decided that we had had our fun and we called it quits.
My head wrangler, Steven, does admit that he actually knows a fair amount about computers. Especially since I happen to be typing on his notebook at the moment. The "lead analyst" was Clayton. He isn't with us at the moment, since he is currently in PLEEB Summer with the naval academy.
Posted by Skylar on July 18, 2008 at 09:09 PM PDT #