Joe Hartley

Mass education gets personal.

Thursday Mar 13, 2008

As you saw from my last post, Sun held its annual Worldwide Education & Research Conference (WWERC) two weeks ago. (Check out some of the coverage in the blogosphere, especially some of the blogs from our Sun Campus Ambassadors.) As I was preparing for my presentation at the conference, I rediscovered Revolutionary Wealth, a book by two of my favorite authors, Heidi and Alvin Toffler.  Back in the early 1980s, Alvin Toffler first coined the concept of "prosumers": the idea that consumers become involved in the production process.  As prescient as Toffler was, I'm sure even he couldn't have imagined how open source, community development and social networking technologies make "prosumption" possible on an unprecedented scale.  (It irks me that Donald Tapscott, who wrote Wikinomics, claims to have coined this term and concept, but I digress.)

Anyway, the Tofflers have written a beautiful chapter about education that everyone should read. Here's an excerpt:

"Mass education designed for the industrial age meets the needs of neither the pre-industrial village nor the post-industrial future.  Rural education—indeed , all education—has to be totally reconceptualized.  Today technology offers educators a tool for customizing education to the diverse cultures and needs of small groups and even individuals."
We are approaching a time when we will be able—inexpensively—to put in every village some kind of computer connected in some way to the outside world. A time when children, given the chance, can, as we saw in India, teach themselves to access the Internet. A time when multiplayer gamers can advance their own learning through distant online mentors.

This time isn't in the future. It's here now. At the ERC last week, I sawit. Aaron Walsh, director of the Media Grid Immersive Education Initiative, showed a demo of a virtual world in which students can meet at the Valley of the Kings in Egypt and explore the pyramids instead of just reading about them. They can walk through the tombs, look around, and even fly through the air to see things up close that they couldn't necessarily see in the real world.

The creators of this lesson have figured out how to bring multiple digital media sources together in the same virtual world, thus creating an even more interesting way to learn by accident and discovery instead of rote memorization and regurgitation.  This new way of bring the virtual world to the real world—and real worlds to the virtual—may be one of the best examples so far of providing the personalized and individualized learning that the Tofflers talk about in their book.

Organizations like the New Media Consortium are exploring ways to use these new technologies to advance learning. On February 24, NMC announced a $250,000 two-year collaboration with Sun to launch the Open Virtual Worlds Project, an effort that is aimed at making it easier to learn, work, and exchange ideas in virtual space. The project will develop a range of standards-based, portable open-source educational spaces, content, and objects, and use them to extend Sun's open source Project Darkstar and Project Wonderland platforms. It's an exciting time to be involved in education, that's for sure.


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Microsoft sees the light. Sort of.

Wednesday Feb 20, 2008

Sun has long held that today's student is tomorrow's developer—and in many cases, today's developer as well. We've put our money where our mouth is by giving away our software, including the training that goes with it, to student developers at no charge. More about that in a moment.

We understand that such tools and training are an important piece—but just one piece—of an overall academic program. The field of computer science isn't about tools alone. Tools change. Languages change. Java didn't exist 15 years ago. Does that make a Computer Science degree granted before 1995 invalid? Of course not. So it's good that Microsoft is making a first small step at making their developer tools available to college students at a subset of universities around the world (although it's too bad that high school students still have to go through their teachers to get these tools). It's a good thing, because it better equips students to compare proprietary development tools with open source alternatives.  It may even result in the improvement of open source development tools.

But for the rest of the world—including high school students—Sun is more than happy to provide our robust set of tools and training for no cost. We've been offering our Free and Open Source tools to developers, including all student developers, for quite some time now. Our Academic Developer Program gives student developers free downloads of Sun developer tools like NetBeans, Java Studio Creator, Sun Studio and Sun's most innovative and popular software products for academic use. Of particular interest to a generation brought up with video games, we recently even open sourced the Project Darkstar environment for creating massively scalable online games, as well as the Project Wonderland toolkit for creating 3D virtual worlds.

We've been sharing our source code for years. Sun open sourced over 10 million lines of code in 2005 with the OpenSolaris project. (The Solaris Operating System is also supported on over 900 x86 and SPARC platforms.) The OpenSPARC project is making the hardware source code of the recently announced UltraSPARC T1 processor available under an Open Source license. Those are just a few of the many projects to which Sun contributes. And of course there's Java, invented by Sun in 1995. Java has become the essential ingredient of the digital experience for hundreds of millions of people in all walks of life, all over the planet. Sun recently released the source code for Java Platform Standard Edition, Java Platform Micro Edition and Java Platform Enterprise Edition under open source licenses.

Of course, simply providing tools is not enough. You have to provide training, too. Through the Sun Academic Initiative, schools become authorized to deliver training on Sun technologies to their faculty, staff, and students. The Sun Academic Initiative also offers non-profit academic institutions access to free Web-based training and curricula, including courses in the latest Java and Solaris technologies. The initiative gives students at more than 3,000 institutions around the world a competitive edge as they enter the workforce.

Sun also collaborates with universities throughout the world to bring open content to market. For example, the Java Education and Development Initiative (JEDI), a collaborative project with the University of Philippines, aims to make high-quality, industry-endorsed IT and computer science course material available for free.

Sun collaborated with the University of Kent in the United Kingdom and Deakin University in Australia to develop BlueJ, a free Java IDE specifically designed to teach object-oriented programming with Java. BlueJ recently celebrated more than 3 million downloads. Project Greenfoot is a new development environment aimed at bringing programming into high schools and university entry courses by making it easy to build graphical interactive applicaitons such as games and siulations. Again, it's freely available.

Companies should not charge students for development tools, training and community, or make them only available on a limited basis. The Participation Age calls for inclusion and investment in the next generations to foster innovation. The open source community and Sun have been doing this for years. We're glad that other companies, like Microsoft, are realizing this as well. Free and open source software is the wave of the future. Kids shouldn't be learning anything elsecertainly not closed, proprietary technology.

So maybe Microsoft is taking the first baby steps toward open sourcing their tools and technology so that developers of all ages can have access to them. We'd be glad to help.

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