Bruce Hopkins compares the strengths and weaknesses of each platform in six significant categories: graphics, multimedia, local device accessibility, security, network connectivity, and miscellany.
[Read More]Bruce Hopkins compares the strengths and weaknesses of each platform in six significant categories: graphics, multimedia, local device accessibility, security, network connectivity, and miscellany.
[Read More]Several mobile devices on the market today have a built in accelerometer, much like the one used in the controls for the Nintendo Wii. Java ME developer Erik Hellman believes that built-in accelerometers in mobile phones will become even more common as new mobile games appear. In this simple game for a Sony Ericsson w910i, he uses both the OpenGL ES API for Java ME and the Mobile Sensor API to read them.
[Read More]TiVo brought us "time shifting" (watching the content you want when you want). Sling Media introduced "place shifting" (watching content outside the living room). The internet now offers a new consumption paradigm. I recently attended a panel on which screen might become dominant for long-form video delivery and viewing: free (ad-supported) content on computer screens, says VUZE, and fee-based content on television screens via a VUDU storage device.
[Read More]Sprint/Nextel has a strong history of Java ME-based innovation in mobile technology. The new Sprint Wireless Toolkit 3.2 with MSA support is available from Sprint as of today.
[Read More]C. Enrique Ortiz walks you through the world of mobile Java technology, including configurations, profiles, and Java Technologies for handsets, smart cards, and embedded devices.
[Read More]Apress book on creating games using the Java ME platform nicely explains development (the geeky side) and distribution (the business side).
[Read More]This wide-ranging "Ask the Experts" transcript of last week's NetBeans IDE 6.0 session contains the phrase "I feel your pain" and many more enlightening discussions.
[Read More]NetworkUtils, that defines a number of HTTP constants and a helper method that uses an HttpConnection to connect to a server over HTTP, get a resource, and return it as a DataInputStream.[Read More]