Tuesday August 23, 2005 | Noel Franus Brand experience. Sensory branding. Slightly Hairy Audacious Goals. Oh my. |
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Fake road signs Kudos to the artists for stirring things up.
( Aug 23 2005, 12:32:28 PM PDT )
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Recap #1: What "Experience Architecture" is, what it ain't Today's installment is based on a slide that Gregory Beck, who so skillfully led the forum, provided as a discussion tool. It's worth sharing: "Experience architecture" (or experience design in guest-facing spaces ;-) is about...
And is not about... A few more IS and IS NOTs, compliments of yours truly: EA is: something that happens first; aligned with overall business strategy; created collaboratively; driven by vision; a short- and long-term opportunity to boost relationships and loyalty. EA is not: plugged in at the end of a project; the easy way out; done independently of other functions; driven by fear or with respect only to short-term revenues. My final is-not: necessarily longer, more grueling, or more expensive than traditional methods. Quite the opposite: if you consider EA to be part of a discovery or scoping effort, then it's a much more accurate way of defining the needs for the rest of a space, which keeps budget/scope creep to a minimum.
Yes, I said it: doing the right thing for your customers and your company can save you money. Must be crazy talk.
( Aug 23 2005, 06:01:17 AM PDT )
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Make money now. Ask them how. Side note: they're referring to design as a verb, not a noun. Confused? Let's talk.
( Aug 23 2005, 04:08:56 AM PDT )
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