An event worth highlighting is that this week the development team released a new version of Project Darkstar v0.9.10 with a more flexible licensing structure. All of the details are provided in this post on the Project Darkstar Community Forums.

It was always our intent to permit developers to redistribute any server side game logic code they wrote under whatever license they chose. Nevertheless, some community members and others considering Project Darkstar for their projects have expressed their concerns to us about the GPL license. We have been listening ...

With the v0.9.10 release we have moved to a new licensing structure that employs GPLv2 with classpath exception for the API classes. The classpath exception is defined here. With this change, our original intent is more explicitly reflected in the license terms. When developers link their server side game logic code to Project Darkstar, they can redistribute the executable without any concern that their code has become "infected" or "tainted" by the GPL license. Of course, any changes to core Project Darkstar server code would still be subject to the GPLv2 license.

We sincerely hope that with this new licensing structure game developers will be much more comfortable building their projects on top of the Project Darkstar platform.

Comments:

Post a Comment:
  • HTML Syntax: NOT allowed

This blog copyright 2009 by Michael Gialis