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package colorpicker;
import javafx.scene.CustomNode;
import javafx.scene.Node;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
/**
* @author Rakesh Menon
*/
public class Cell extends CustomNode {
public-init var color : String;
public-init var row : Integer;
public-init var col : Integer;
public-init var updateColor: function(id : String, clr : Color) = null;
public-init var selectColor: function(id : String, clr : Color) = null;
def size = 12;
var rectangle = Rectangle {
id: "#{color}"
x: col * size
y: row * size
width: size
height: size
strokeWidth: 1.0
stroke: Color.BLACK
fill: Color.web("#{color}")
};
override function create() : Node {
blocksMouse = true;
focusTraversable = false;
rectangle;
}
override var onMouseReleased = function(e) {
selectColor(rectangle.id, rectangle.fill as Color);
}
override var onMouseMoved = function(e) {
updateColor(rectangle.id, rectangle.fill as Color);
}
override var onMouseEntered = function(e) {
rectangle.stroke = Color.WHITE;
toFront();
}
override var onMouseExited = function(e) {
rectangle.stroke = Color.BLACK;
}
}
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