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20050526 Thursday May 26, 2005

How Buildings Learn

Last year at an internal Open Source conference, one of the invited guest speakers was Doc Searls. At one point in his talk, he mentioned the book How Building Learn and what a great read it was.

At that time I thought that it must another of those inter-disciplinary "cross over" books, where the study of one field of work has influenced how things are done in another. For example, how the architectural book The Pattern Language has inspired and influenced the software book Design Patterns.

Because of this, I decided to buy the book last Christmas. I started reading it about three months ago, but it got shelfed for a while because other interesting things vied for my attention. I've been reading it a lot recently and I'm about half way through but as it looks like it's going to get shelfed for a few days while I dive into another book, I thought I'd post this now based on what I've read so far. There might be a followup when I finish the book.

Stewart Brand is an innovator. Amongst other things, he was the founder of the Whole Earth Catalog and The WELL. He's written some other very good books. For example, The Media Lab: Inventing the Future at MIT and The Clock of the Long Now. See a previous posting on mine on the subject of the latter.

How Buildings Learn is a very interesting book on how building change over time. If you read this, it will change the way that you think about buildings. The photographs help to make this book. They typically show the same building at different times during its history. You can clearly see how they've been modified to fit the current owners desires and needs. We've certainly found this to be true in the house we are in which we bought about two years ago. Since moving in, we've added a fence, replaced the garage roof, added air conditioning, put wood floors in in eight rooms and removing all the wallpaper that the previous owners loved so much, replacing it with paint.

One of the other things I really like about this book is that Brand doesn't toady. He says exactly what's on his mind, which is refreshing (his views on MIT Media Lab, and Fallingwater for example).

But there are some crossover ideas here, that we can (or already have) taken away and used in the software industry. Note that for brevity, I'm not fully defining what Brand gives for each concept, but just trying to give some equivalences.

That's just a few examples. I've only skimmed the surface of this book here. There's plenty more where they came from. Others will read into it differently I'm sure. There's probably a good paper that could be written on this crossover idea, or a doctorial thesis out there for somebody who wants to take it deeper.

This extraordinary book is well researched. It has lots of references and footnotes for each chapter and an excellent bibliography of further reading suggestions. I suggest you check it out for yourself.

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( May 26 2005, 07:51:58 AM PDT ) [Listen] Permalink Comments [2]

Comments:

It strikes me that many computer games fall squarely into the "magazine" category you mention. Their emphasis on style and the relative unimportance of standards (esp. UI standards) also suggest this. Many attempted updates of old games have failed, probably because the form is so important. Take the chunky grapics and bloopy music out of Pac-Man and the essence is lost.

Posted by Geof on May 27, 2005 at 12:38 PM PDT #

good summary of the book. my one gripe is the odd format which makes it suitable for coffee tables, though it is far too deep for that. you will find that some buildings mentioned in the book may no longer look the way they were pictured; for example atheneaum was undergoing some work last time i tried to visit it several years ago; never had a chance to see the magnificent interior as pictured in brand's book. another tidbit: the british print of the book seemed better to me, except it comes with this curious note: <em>this book has been the subject of a legal dispute and certain sections have been changed in the british edition</em>. i compared the two editions but could not readily locate the changes. curious. i hope he does a new edition of this book...

Posted by oz on June 01, 2005 at 05:46 PM PDT #

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