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Tuesday Oct 10, 2006

Virtual world CNET Java gaming press-conference



Following on from the new "Sun Pavilion" unveiling, Chris Melissinos (Sun's chief gaming officer) met at CNET's SL headquarters to discuss the SL project as well as Sun's involvement in gaming.

The 'audience'! Chris warming up on stage...
oh and me sitting!
Chris talking.

The conversation revolved mainly around Sun's gaming server a.k.a. Project DarkStar.

Why Sun & Gaming servers? Well...Sun powers the network, the Internet & provides servers supporting that. The online gaming industry is a potential $40 billion market.

As I discussed earlier in the year, the DarkStar project is over 6 years of effort, designed from industry input from companies such as Sony, GameSpy and many, many, more. The DarkStar architecture leverages Sun's core competencies providing a lightweight, highly available, fast, scalable, developer-focused system, that is game-tool neutral and solves many of the current problems in online gaming such as world dupes. In short it'll save you a heck of a lot of money ($millions). time and data-centre issues from writing and hosting your own!!!

See SLPodCast.com for the podcast.



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