Friday June 05, 2009 Mean Java Puzzlers, Swiss JavaFX usecases, and 3-D jME Games
While waiting for the NetBeans Platform development session to begin, let me quickly show you three other cool JavaOne 2009 sessions, and what I learned from them:
If you're not sure what that method does, it doesn't do what you think it does. Let the Java puzzler experts Bloch and Gafter introduce you to the pitfalls of the Java language - shlocking and awe-inspiring!
The freely available Java3D game framework jMonkeyEngine solves many challenges that you will encounter when developing a Java 3D game. Learn how well-implemented collision detection and game physics add realism and immersion to your next killer game!
Technical Session: JavaFX Technology in Action: From Design Tool to Desktop, to Mobile Device
Canoo's Mike Mannion describes how his company used JavaFx to develop their Music Pinboard and then quickly migrated it from the browser to the desktop to mobile devices.Posted by seapegasus ( Jun 05 2009, 11:17:45 PM CEST ) Permalink