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20090923 Wednesday September 23, 2009

Apple JKD 6 for 32-bit Macs

Is it true? A JDK 6 for 32-bit Macs?! Searching the Apple home page returns nothing. :-o Tomas H. tells me to check the Snow Leopard Release Notes... Heureka!

Java for Mac OS X 10.6
The JavaVM.framework on Mac OS X is provided as an integrated component of Mac OS X 10.6, and vends Apple-provided and 3rd party Java virtual machines via various deployment options (command line tools, applets, applications, and Web Start). Mac OS X 10.6 contains an Apple-provided Java SE 6 version of 1.6.0_15 for both 32 and 64-bit Intel architectures.

I didn't plan to buy Snow Leopard, but hey, if it makes JDK 6 and Web Start work on my old Mac, why not, still cheaper than buying a whole new 64-bit machine. A JDK 1.6.0_15 should even include JavaFX, which has been there since 1.6.0_13 or 14, right? Where's the catch, why are they hiding this so well? :p

Posted by seapegasus ( Sep 23 2009, 06:45:44 PM CEST ) Permalink Comments [2]


20090902 Wednesday September 02, 2009

Creating Java 3D Games with NetBeans (2)

As a quick follow-up to the introduction to 3-D Java games with jME and NetBeans that I wrote: I uploaded the sample project to Kenai now. (No Kenai login needed.)

  1. In NetBeans, choose "Team > Kenai > Open Kenai Project" from the main menu.
  2. Search for "samples catalog". Select the found entry and click OK.
  3. In the Kenai window, open the Sample Catalog entry, open the Sources section, and click Get.
  4. Leave the settings in the Get Sources dialog, only under "folder to get", enter Samples/Java/Hello3DWorld (or use the Browse button). Press the "Get from Kenai button".
  5. If NetBeans ask "Do you want to open the project?", answer yes, and the sample project appears in the Projects window.

If you use an older version of NetBeans without the Team menu, download the zipped NetBeans project directly.

The project's libraries and packaging scripts are already set up, so that you can use it as the base for your own jME-based project. You will still have to learn the jME APIs, but at least you don't have to worry about libraries and linking. :)

PS: I also contributed the Getting Started with jMonkeyEngine + NetBeans tutorial to the Community Docs page. It describes in detail how this sample project was created, and contains additional tips where to find sample code and how to set up code completion etc for jME APIs in NetBeans.

Posted by seapegasus ( Sep 02 2009, 03:01:54 PM CEST ) Permalink Comments [4]


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