måndag feb 09, 2009

This June, I'll be part of the Jury for the Swedish Game Award, a game development challenge for students at the universities in Sweden. It will be absolutely great fun! I was in the jury last year as well, and it's definitely one of the best times I've ever had. The number and quality of the submissions are stunning and we in the jury get to spend both pitching sessions with talented game developers and one very hectic jury weekend playing about 50 games.

This year, Sun is sponsoring a new category: JavaFX. The only rule for the category is that your game has to run on the Java Virtual Machine, everything else is open. Of course, we expect a number of entries written in JavaFX Script, others to be JavaME games and some games to be something completely different like PulpCore or Scala, that could be fun.)

Anyway, to kick-start the category, we're holding a Game Developers Evening tomorrow night (Tue 10th of February) where I will introduce the JavaFX Script programming language, and talk some on writing games using JavaFX together with Phys2D, JInput, JOGL and other stuff as well as packaging the game as an applet or as a JavaWebStart application. To prepare for the talk I needed to write a couple of (very simple) games and decided that it would be a nice blog post series. So, over the next couple of weeks I will go through the steps of writing simple games for the Java platform to show you my learning path. I hope you'll enjoy it.

This blog copyright 2009 by trurl