Insertion trigger in JavaFX
Saturday Aug 16, 2008
This weekend I have written some physics equation in JavaFX like motion under gravity and collision motion. In all complex code, we have to write a class of MotionBall, which consist attribute like X position, Y position, Velocity, Mass and Color of Ball like:
public class MotionBall extends CustomNode {
public attribute x: Number;
public attribute y: Number;
public attribute velocityX: Number;
public attribute velocityY: Number;
public attribute mass: Number;
public attribute radius: Number;
public attribute color: Color;
public function create(): Node {
return Circle {
centerX : bind x, centerY : bind y, radius : bind radius
fill : bind color
};
}
}
After this, the important part is to fill these data outside the class. Say, I want to make 5 instance of MotionBall. And I want to give Center X, Center Y, radius and color. Here in this code, I want to put the Balls at the random position with random radius with random color :-). Here goes the insertion trigger in JavaFX:
package insertion;
import javafx.application.Frame;
import javafx.application.Stage;
import javafx.scene.CustomNode;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.geometry.Circle;
import javafx.scene.paint.Color;
import java.util.Random;
var radius: Number;
var balls: MotionBall[];
var rnd : Random = new Random();
for( i in [1..5] ) {
insert MotionBall {
x : rnd.nextInt( 170), y : rnd.nextInt( 170 ), radius : rnd.nextInt( 10 ) + 20
color : Color.rgb(rnd.nextInt(255),rnd.nextInt(255),rnd.nextInt(255))
, opacity : 0.9
} into balls;
}
Frame {
title: "Insertion Example"
width: 250
height: 250
closeAction: function() { java.lang.System.exit( 0 );
}
visible: true
stage: Stage {
fill: Color.BLACK
content:
bind balls
}
}
public class MotionBall extends CustomNode {
public attribute x: Number;
public attribute y: Number;
public attribute velocityX: Number;
public attribute velocityY: Number;
public attribute mass: Number;
public attribute radius: Number;
public attribute color: Color;
public function create(): Node {
return Circle {
centerX : bind x, centerY : bind y, radius : bind radius
fill : bind color
};
}
}
This is how output looks like : jar file.
I have written some attribute for further use, so please ignore the use.















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