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"Sun Microsystems Inc., meanwhile, has developed its own software, called Project Wonderland, and a simulated building called MPK20 that employees of the computer maker can use to collaborate.
Sun teams from around the world attend simulated meetings, at which their avatars may view presentations and videos and hold discussions. The biggest value of MPK20 is stimulating the kind of collaboration that comes from chance encounters, like those employees might have in a real hallway, says Nicole Yankelovich, who manages Sun's collaborative environment team."
In the afternoon, I was on a panel about open source virtual worlds.
The conference organizers included the panel on the schedule posted on the web site, but accidentally left it out of the printed schedule. Additionally, each of us brought videos to show, but the room had no A/V setup. Our panel organizer, Tish Shute, went above and beyond the call of duty by lugging a large-screen monitor from her home office to the conference so we could have a display to use. Notice it sitting on a chair in front of the panel table. Despite all these issues, we had a great turnout for the panel.
Other than Wonderland, the other projects represented on the panel were Qwaq, OpenSim, and realXtend, which is based on OpenSim. Perhaps not surprisingly, all the audience questions and discussion focused on OpenSim, spurred on by Philip Rosedale (former CEO of Linden Labs) who was in attendance. Remy Malan from Qwaq and I discussed after how Wonderland and Qwaq are facing a very different set of issues than OpenSim and SecondLife. The focus for our developers and users is not as much on money exchanges, marketplaces, and regulating user behavior, but much more on collaboration, accomplishing real work, data visualization, and connecting with enterprise data or information feeds from the web.